Author: Hans Hartvickson

P.I.E. (Persuade. Inform. Entertain)


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Lyrics

The author’s gotta have a purpose

Got to have some P.I.E.

Persuade, Inform, Entertain

Don’t forget to have some

 

Pie (P.I.E.)

 

Today I’m gonna write something,

But I’m not sure what to say

I must choose my words carefully

It’s the only way to explain.

 

Somebody say “P” > P!

P is for persuade

It’s the first letter in our pie

It means we’ve got to convince our readers that we know what we’re talking about here’s why,

 

Because…

The Author’s gotta have a purpose

Got to have some P.I.E.

Persuade, Inform, Entertain

Don’t forget to have some

 

Pie (P.I.E.)

 

Somebody say “I” >I!

I is for inform, we’ve got to teach the reader what we know.

Inform means to educate

Our words will help our reader’s grow

 

Somebody say “E” > E!

E stands for entertain.  Our reader’s got to have some fun.

Do you enjoy reading every single word you write?

Chances are so will everyone!

 

You see…

The Author’s gotta have a purpose

Got to have some P.I.E.

Persuade, Inform, Entertain

Don’t forget to have some

 

Pie (P.I.E.)

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Rivals in Rhyme Book

Rivals in Rhyme
by Mister Lemur

“This wasn’t a robbery. Nothing valuable was taken. Someone doesn’t want us to reach the contest.” The first book of The Scheming Lemurs series, and the tale that introduces Mister Lemur to the world. Mister Lemur and his closest friends must overcome a conniving rival-and their own self doubt-to compete in Madagascar’s most-prestigious contest. The book features Mister Lemur’s award-winning storytelling, as well as links to free videos and bonus educational content on The Scheming Lemurs’ website. Grades 3-5.

Downloads

Ten Seconds to Make…

Grade:

All

Setup:

Teams of 2-3

Objective:

Students are in pairs or triples and the teacher or student leader gives them “10 seconds to make…_______” (an object or two of their choosing) and the students have to make what was said using their bodies. The teacher chooses the one they like best/is most useful.

Examples: “You have 10 seconds to make a tennis ball and racket!” / “You have 10 seconds to make a banana pie!”

 

Syllable Clap

Grade:

All

Setup:

Campers spread out

Objective:

A good welcoming game! Have each member of the group clap out a beat corresponding to the number of syllables in their first name. Marc claps once. Alison claps three times. Then have people with the same number of syllables in their names find each other without speaking, by walking around the room clapping out their names. Once the group is divided into subgroups, have them introduce themselves to each other and then to the rest of the group.

Variation: Shake hands in a rhythm corresponding to the number of syllables in your name.

 

Shoe Pile

Grade:

All

Setup:

Campers spread out

Objective:

Ask everyone to take off one of their shoes (only one of their shoes). Have everyone throw their shoe into a big pile in the center of the circle. Explain the rules of the game. Once everyone takes off one shoe and throws it into a big shoe pile, have everyone randomly grab a shoe. The goal is to mingle and go around introducing yourself and talking to many people and trying to find the person whose shoe you are holding.

 

Red Light, Green Light

Grade:

Grades 1-3, Grades, 3-5

Setup:

Campers form a line

Directions:

In this game, one person plays the “Stoplight” while the other players try to cross to the other side. At the start, have the campers form a line across from the Stoplight. The Stoplight will give a series of color commands that control how the players move. Teach Campers these Colors and Meanings beforehand and gradually add more complexity! 

 

Basic:  Green Light – Run or Skip/ Yellow Light – Move Slow Motion/ Red Light – Stop and Freeze

Expansion: Blue Light – Dance/ Orange Light – Hop, If campers like Dinosaurs or Minecraft or Purrmaids you could add a related light and moves! 

 

If a camper does not follow the command they are kindly told they are caught and they return to start. The goal is for all the campers to make it to the other side!

Rainbow Categories

Grade:

Grades 3-5, Middle

Setup:

Pairs

Objective:

Put the students into two students stand up. Let the group pick a category (like animals) and a color (like orange). The students must then alternate, trying to name orange animals for as long as possible until one hesitates. When one person stops, the other student wins. (You can play until a certain number of points or have it be an ongoing game throughout the day, keeping the students in teams. OR you can can have each student play for themselves and get a point for each round they win.)

 

Race for the Truth

Grade:

All

Setup:

Cones for start and finish line

Objective:

Have each person stand on starting line while a leader lists off general facts. (For example, I have a dog.) If the stated fact is true for any of the students, those students must move forward a step. Whoever crosses the finish line first wins! (You can decide the length of the “track” depending on if you are indoors or outdoors. A cone could establish the starting line, while the student leader could be the finish line.)