Tag: Active Game

Screaming Lemurs

Grade:

all

Setup:

cones, line teams up by troop.

  1. Line the teams up by troop (small camps will only have two lines, the younger and the older)
  2. Demonstrate how a Silky Sifaka runs (sideways skipping, arms out and waving). The first player in each line must “silky run” around the cone. Players can ONLY move while they are screaming. If they run out of air, they have to stop while they take a deep breath.  Once the first player is back, then the second player goes, etc.
  3. The winning team is the first team to have all their members and their troop leader complete the course and sit down.

Video:

Rabbit Tag

Setup:

Open space with cones to mark hutches

Grade:

2-5

Instructions:

  1. One player is designated as the “Hunter.” Everyone else is a “Rabbit”
  2. Set up “hutches” (cones) around the playing field. There should be two less hutches than there are rabbits. The hunter can only tag rabbits who are not at a hutch
  3. All but two rabbits start the game at a hutch. The hunter chases these rabbits.
  4. When a rabbit enters a hutch, he or she is safe, but the rabbit who was previously at that hutch must then leave the hutch. Only one rabbit may be in each hutch.
  5. When the hunter tags a rabbit, that rabbit becomes the new hunter

Video: